Devlog
- July 12, 2026 by Gmoid#arena, #arcade, #action, #syntwave, #cyberpunk, #bullet-hell, #survivors-like, #rogue-liteNew class, new arena, three new bosses, and a soundtrack that overheats with the map. The class with no attack button The ENGINEER cannot attack. There is no swing, no bolt, no arrow. If you stand sti... Continue reading

- July 12, 2026 by Gmoid#Arena, #Arcade, #Action, #Synthwave, #Cyberpunk, #Bullet-hell, #Rogue-lite, #Survivors-likeThe biggest build-crafting update yet is live. Thirty-six new items, a brand-new crit system, and one signature legendary for every class. Your runs just got a lot deeper. CRIT SYSTEM Damage now rolls... Continue reading

- July 10, 2026 by Gmoid1#arena, #bullet-hell, #survivor, #survivors-like, #update, #cyberpunk, #synthwave, #action, #pixel-artQUASH just got its biggest update yet. Two updates in one day — this project is a live mutation. 🧬 The roguelite core finally has what it was missing: real builds. Not just "grab what drops" —... Continue reading

- July 10, 2026 by Gmoid#arena, #survivor-like, #update, #cyberpunk, #bullet-hell, #rogue-liteThe system has a deeper layer. Something new just woke up in it. This is the biggest QUASH update yet: a whole new playable class, a new high-risk zone, new enemies, new bosses, new build items — an... Continue reading

- July 08, 2026 by Gmoid#update, #patch notes, #roguelite, #arena, #action, #survivors-like, #new features, #gamedevThe system found something in the wreckage: modules. Fragments of old, powerful code — and every class can now run them. This is the biggest update since launch, and it changes how every run feels... Continue reading

